Wow can it really be over 2 decades now !!
Back in 1992 I entered the game dev industry by landing a contract to do art for the Amiga Game 'Uridium 2'
Since then I've gained over 20 published games to my credit and countless more that never made it
In all that time I've seen the technology blossom and grow out all all control and the area of my responsibility on any one game shrink as, through necessity, the team sizes grew and grew. This pushed those of us veterans who were used to doing everything (Environment, characters, enemies, bullets, effects, loading screens, UI, fonts, animation, manual design, game design, level design) into ever tighter and tighter specialties.
I myself got funneled into environments. I'm not complaining as this did often yield the biggest challenges and most variety, but i think it is a shame to bottle up talent and restrict where it can play..
This recent 8-Bit deviant wear challenge has re-awakened the pixel artist in me and that has brought with it memories of when I had power and control. Brining memories of a time when all you needed was one programmer and one artist (come on... you can hardly trust coders to do the art can you !!) and you could do anything, conquer mountains, invade space, and the highest honor to get excecuted at dawn... (bonus points for getting that reference).
I miss those days, they were fun.
BTW if you want to check out my competition entries...
Starfighter : Ohnhai.deviantart.com/art/Devi…
8-BitGamer : Ohnhai.deviantart.com/art/8-Bi…